Showing posts with label rFactor 2. Show all posts
Showing posts with label rFactor 2. Show all posts

Saturday, October 29, 2011

rFactor 2 - Recommended Server Specs


Tim Wheatley from Image Space Incorporated has released a minimum and recommended server specs for the rFactor 2.

"Bandwidth:
96 Kbits/sec per user for server populations less than 10
256 Kbits/sec per user for server populations between 10 and 20
768 Kbits/sec per user for server populations between 20 and 30

RAM use:
Approximately 200 MB per server instance for server populations less than 10
Approximately 300 MB per server instance for server populations between 10 and 20
Approximately 400 MB per server instance for server populations between 20 and 30

CPU Usage:
This is also dependent on the server population and number of AI drivers but we would account for at least 250 MHz per server instance and on modern CPU, for example if you have a 2.5 GHz dual core you can run 20 servers (10 per core, 10 * 250 Mhz = 2.5 GHz) on that CPU if you have other requirements mentioned above meet. Floating point unit required."

Thursday, October 27, 2011

rFactor 2 - Sun glare effect & Nvidia 3D Vision


Image Space Incorporated has released new preview screenshot of the rFactor 2 simulation showing us sun glare effect in the cockpit of Renault Megane Trophy car.

Nvidia has recently released a new GeForce 258.62 Driver software and the changelog revealed that rFactor 2 is listed for Nvidia 3D Vision profiles. Nvidia 3D Vision automatically transforms PC games into full 3D without the need for additional game patches.

rFactor 2 is still on-target for release later this year and will for the first time place the driver in the dynamic environment real life drivers feel every weekend. With moving trackside objects, changes to the racing line including rubber build-up and marbles, day-night-day transitions, wet-dry transitions and a very advanced new tire model, no two laps will truly feel the same.

Thursday, October 13, 2011

rFactor 2 - Official trailer

InsideSimRacing.tv presents the World Premiere of the first official rFactor 2 trailer brought to you by ISI. In this video, check out some great footage of 60s Formula One cars making their way around a spectacular looking version of Monaco.

rFactor 2 is still on-target for release later this year and will for the first time place the driver in the dynamic environment real life drivers feel every weekend. With moving trackside objects, changes to the racing line including rubber build-up and marbles, day-night-day transitions, wet-dry transitions and a very advanced new tire model, no two laps will truly feel the same.

Saturday, October 1, 2011

rFactor 2 - HDR effects

Image Space Incorporated has released new preview screenshots of the rFactor 2 simulation showing us new HDR effects with Renault Megane Trophy car Nissan GT-R.

rFactor 2 is still on-target for release later this year and will for the first time place the driver in the dynamic environment real life drivers feel every weekend. With moving trackside objects, changes to the racing line including rubber build-up and marbles, day-night-day transitions, wet-dry transitions and a very advanced new tire model, no two laps will truly feel the same.

Monday, September 26, 2011

rFactor 2 - HDR effects and Renault cars

Image Space Incorporated has released new preview screenshots of the rFactor 2 simulation showing us new HDR effects with Renault Megane Trophy car and Renault Clio Cup.

Saturday, September 24, 2011

rFactor 2 - HDR a Bloom effects

Image Space Incorporated has released new preview screenshots of the rFactor 2 simulation.

"The rFactor 2 development team have been working on a number of graphical effects. The screenshots here are a good indication of where we are heading with the effects, but it’s important to note that we still have a few things to finalize, most notably the HDR light/dark differences in clouds. So these images still certainly carry the “work-in-progress” label.

One of the features we put the most time into was allowing players to make their own HDR profiles so that they can adjust for a look that appeals to them."

Read more at www.rfactor.net

You can view many more work-in-progress screenshots of the HDR in action by visiting the screenshots page.

Monday, August 1, 2011

rFactor 2 - Tire Model Preview Video

Image Space Incorporated has released two preview videos of the rFactor 2 simulation showing a new tire model in action.

The newly written tire model, which accurately models the heat, wear, deformation and performance changes a tire undergoes in a racing situation. The videos below demonstrate the basics and shows you some of the damage done to the tire with both normal usage and when mistreated.

Featuring immersive animations, changes to the racing line including rubber build-up and marbles, day-night-day transitions, wet-dry transitions and this truly dynamic tire model on all it’s cars, rFactor 2 will bring a truly dynamic experience to your racing.

Full description of these 2 videos you can read at official rFactor 2 website.




Second video that highlights the tire deformation is hidden below.

Friday, July 22, 2011

rFactor 2 - Development Screenshots

Image Space Incorporated has released a new development screenshots of the rFactor 2 highlighting a dynamic environment of the upcoming simulation.

rFactor 2 is still on-target for release later this year and will for the first time place the driver in the dynamic environment real life drivers feel every weekend. With moving trackside objects, changes to the racing line including rubber build-up and marbles, day-night-day transitions, wet-dry transitions and a very advanced new tire model, no two laps will truly feel the same.

Monday, March 28, 2011

rFactor 2 - New Tire Model

Image Space Incorporated has released a new preview video of the upcoming rFactor 2 highlighting a new tire model. They also released a developer Q&A, answering several questions about the upcoming simulation - check it here.

Scott Juliano has released a new progress report  about the tracks for the upcoming rFactor 2 simulation.

Monday, February 21, 2011

rFactor 2 - Preview Nissan 370Z

Image Space Incorporated has released a new preview screenshot of the rFactor 2 showing the Nissan 370Z.

rFactor 2 will bring various improvements to the simulation such as weather, driver animations and better graphics.

Thursday, February 10, 2011

rFactor 2 - Preview Tire Damage

Image Space Incorporated has released a preview screenshot of the rFactor 2 showing a visible tire wear. Click on the small picture above to see a full size (4MB) preview screenshot.

If you flatspot a tire in rFactor 2 not only will the flatspot be simulated, it'll be simulated in the spot you actually wore down. Not only that, but it will be visually represented in the spot you actually wore down.  If you are wearing out your tires and they're beginning to grain on one side, you'll see that graining on one side.Whatever damage your tire has, you'll see it, you'll feel it.

Monday, February 7, 2011

rFactor 2 - Drying Line Video

Image Space Incorporated has released new preview video of the rFactor 2 weather system.

Starting out at full wet at the start of the session and scheduled to get lighter then stop raining about half way through, this is obviously a lot less random than most races racers may do when the product is released. Things to watch out for include clouds and shadows shifting (according to wind and sun direction), light coming and going according to the clouds moving overhead, the wet reflectiveness going away, the rubber build up and eventually the marbles, too. Things to note are that this is work-in-progress.

The laps to create the dry line were done with AI. When a human is driving (or the AI decides multiple lines work) where you drive actually determines where on the track is dried or rubbered in. You can see a dry and then rubber line starting to build into the pitlane as well as around the race track. There was also two incidents going into that turn which created additional skidmarks on the apex and just outside of the apex during the 1hr 30mins the footage was captured from. Usually I captured each 5 seconds just after a pack of cars had passed, the racing line would get partially wet again shortly afterwards before the next group.

Saturday, January 1, 2011

rFactor 2 - Lola T70 Preview

Image Space Incoportated has released a new screenshot showing the Lola T70 at Spa-Francorchamps and wishing Happy New Year to everyone from everybody at ISI.

rFactor 2 will bring various improvements to the simulation such as weather, driver animations and better graphics.

Thursday, December 30, 2010

World Super GT 2 – WIP video

Team RMT has released a new preview video of World Super GT 2 mod for rFactor 2. Video is showing modern cars from 2010 series Super GT GT500 and also legendary GT cars from 90's.

Thursday, November 25, 2010

rFactor 2 - Progress Report


Scott Juliano from ISI has posted a new progress report about track development:

So, let’s see. We finished the second pass on the last of the tracks, which was historic Belgium. When you saw the video, static crowds hadn’t been added yet, which they are now. We’ve started making the last pass on these tracks, which involves up-sizing textures when and where we can–where it makes sense to do so–as well as adding little pieces of glitz art. Do remember, we are trying to simulate large grids at good frame rates across a variety of machines–even with graphic options there still has to be give and take. There really IS only so much GPU and CPU bandwidth to go around

I also just finished reworking all the car/terrain reaction VFX. If you recall in rF1 our particles were… well, you know (I mean, they weren’t BAD [well, the fire was]), but they weren’t great either). Well, I’m glad to say that they are no longer “well, you know”. The programmers added some elements so I can control the particles better. So now we can get gravel kicking up and falling back to the ground as you traverse over a sandtrap, or grass and chunks of dirt that get kicked up when you spin the tires while offroad. All the skids have had a make over, as well as dust and various car smoke. OH, and our fire now looks like fire

I’ve also created particles for new features that HOPEFULLY can be added before we release. If not, they are there for us to implement in post-release updates.

Um, let’s see…. I also just finished adding first pass, animated team members to the pit area on one of our tracks (as a test to see if it’s worth it). These include some guys standing around talking, as well as people sitting at the telemetry stations going about their business. These aren’t really meant to directly interact with the cars–they’re just there to give the pit lane some life. For a first pass, it actually does what I intended–the pit lane doesn’t look like a barren wasteland devoid of people any more. Obviously we can’t have hundreds of crew members walking around (well, not unless no one would mind the game running at 5 FPS), but it’s FAR better than none at all…

Luc has been doing some work on a rF1 track “update” that should be included with rF2 in what we’re calling the “mod” section (more on that later). The purpose of this track is to show you how any rF1 track might look with just enough work done to it to get it running in rF2. And he’s roughing out some documentation of the procedures involved (which we will expand on post-release for you modders out there). The idea is to show you all that it will take SOME work to get an rF1 track up and running, and a bit more work to get it running with the ability to use new features, but none of this work should be too difficult.

Our Post FX work is progressing and hopefully we’ll have some early shots to show of that when we think it’s okay to do so (see, even WE have standards when it comes to WIP screens)….

And finally, Gjon and I spoke today about adding another historic track to rF2, HOPEFULLY for release. It seems reasonable to do it in the time we think we have left, but it is a track NOT to be taken lightly from an artist’s point of view. No, I won’t tell you what it is–it’s a surprise (and I don’t want to get anyone’s hopes up in case it doesn’t make initial release). If it doesn’t make it then it’ll be a great addition to our first post-release update. I will tell you that I’m very excited to be working on it though…

I’ll see what I can do about getting some quickie screen shots of the new FX or something in the next few days for Tim to put up….

Anyway, that’s about it for this update–think I’ve used up my allotment of virtual ink for this one. OH, I will add one more thing. The AI programmer has been doing a good amount of work in that area lately. The AI is not quite where we want it yet, but I can honestly say I’m having FUN racing the AI now, and I could never say that about rF1 AI. They are challenging, and a lot smarter about who is around them on track. Again, there’s still work to be done, but even at this stage the difference is night and day, so kudos to him.

And that’s it from me for now. Oh, and for those that celebrate–have a safe and happy Thanksgiving!

Saturday, November 6, 2010

rFactor 2 - WIP Reflections Screenshots

Image Space Incorporated has released 4 high-resolution preview screenshots of the rFactor 2 showing us the car body reflection effects from the cockpit view and from external view on the Chevrolet Corvette C6.R at Sepang Circuit.

rFactor 2 will bring various improvements to the simulation such as weather, driver animations and better graphics.

Thursday, November 4, 2010

rFactor 2 - Video Spa-Francorchamps

Tim Wheatley from Image Space Incorporated has released a new WIP video of the rFactor 2. The video shows 2 laps on the historical Spa-Francorchamps race track.

Tim Wheatley says: "This is WIP. This historic track is in development. We want those of you who are historic racing fans (or fans of the movie "Grand Prix" I guess) to see it as soon as possible - so here it is. I used the front bumper cam so that you can see similarities from old footage like that in the movie. You will see draw and animation issues in this video that do not represent the drawing and animation qualities of the release version of rFactor 2. Also: No audio - stop trying to turn up the volume."

rFactor 2 will bring various improvements to the simulation such as weather, driver animations and better graphics.

Tuesday, October 19, 2010

rFactor 2 - WIP Karting Track Screenshots

Image Space Incorporated has released a new WIP (work in progress) screenshots showing the Quebec karting track.

Scott Juliano from ISI has posted a new progress report about track development:

Well, it's been a couple weeks so I thought I'd drop in and give you all another update. We just completed the second pass on yet another track, so only one to go now. Of course, the last one is the mother of all tracks in rF2, so Luc and I will have our work cut out for us for the next two or three weeks. Anyway, I grabbed a couple quick screen grabs tonight of the track and sent them on to Tim, so perhaps he'll put those up tomorrow....

In other news, a new track license opportunity presented itself today. If we can work out the details and secure it the track will make a great addition to rF2. Licenses usually take a while to sort themselves out, so if we can't get it in time for the initial release, we can certainly include it in a post-release update as we did with Lienz and the IBM tracks for rF1. Either way, I've got my finger's crossed for this one...

Lastly, Gjon and I discussed today a new track for you dirt lovers out there. Gjon is very keen on getting proper dirt physics in for the initial release of rF2, and this could be the other track Luc and I build if we have time remaining before release. Again, if not, it will make a fine post-release addition. The new dynamic road features should fit very well with dirt racing assuming we get the controllability over it that we want in each track's .gdb file.

Thursday, October 7, 2010

rFactor 2 – New preview screenshots

Image Space Incorporated has released 4 new preview screenshots in high resolution from their rFactor 2 simulation. First 2 screenshots are showing the Sepang International Circuit. Other screenshots show the Formula Renault 3.5 cars and GT cars such as the Panoz Esperante or Chevrolet Corvette C6.R.

rFactor 2 will bring various improvements to the simulation such as weather, driver animations and better graphics.


Wednesday, October 6, 2010

rFactor 2 – ISI Forums

Image Space Incorporated, creators of rFactor and rFactor 2 simulations, have launched an official forum. You can talk there about ISI games or you can ask questions about upcoming games.

Click here to visit ISI Forums.

Tim Wheatley (forum administrator) has already posted a lot of development news about rFactor 2. Click here to read them.