Saturday, July 31, 2010

iRacing TV - Episode 2

iRacingTV Episode 2 is available for you to watch here: www.iracingtv.com

iRacing staffers Kevin Bobbitt and Sean Siff discuss the highlights of the latest build. Also featured are race highlights from the NASCAR DWC, Pro Road and Oval series and Mixed Class racing. Also, the episode features... an update on the Williams FW31 by vehicle dynamics engineer Eric Hudec.

iRacing Today – Episode 11

Trevor: "This week iRacing unleashes a monster build, I discuss my Brickyard 400 experience, explain Week 13, toll the bell on USA International Speedway, point out an informative section of the forums, and give perhaps a bit too much detail on the Championships."
 
Listen the 11th episode at iracingtoday.com

Friday, July 30, 2010

iRacing.com - 2010 Season 3 Build

iRacing.com has updated their online racing simulation to a new software build for the 3rd season of 2010. Here is the message from their newsletter:

iRacing.com just released the 2010 Season 3 build which includes tons of improvements and enhancements. We’ve told you from the beginning that the development never stops here at iRacing and we think our latest update to the world’s premier racing simulation software is our best one yet.

Night Racing is here
This long awaited feature has been added to iRacing with night racing at Richmond International Raceway. Whether you already own Richmond, or you purchase it today, the night version is FREE to you.

Online myRacer Status Indicator
Finding your friends on iRacing just got a whole lot easier. When you login to the home page you will see where your friends are racing and you’ll be able to join them with one click!

Fixed Setup Racing
Fixed setup racing is now available in both hosted sessions as well as a limited number of official iRacing series.

Spectator Mode
Watch races right on the member site. No need to wait for the replay anymore.

Updated Transmission Model
Members asked for more realism, and this new model will answer that call. You’ll need to learn to drive properly by shifting into and out of gears exactly as you do in a real world racecar. Don’t worry though, if the realism goes too far, you can choose to stick with the current transmission model.

Website Usability Improvements
We’ve improved the overall navigation through the site as well as eliminated the need for so many clicks when you just want to go racing.

Pocono Raceway
Coming mid-season. Including all road course configurations.

Dover International Speedway
Coming in this fall. The "Monster Mile" joins the ever growing list of NASCAR tracks at iRacing.com.

Circuit de Spa-Francorchamps
Scanning has been completed. This track is going in to immediate production.

New Member Forums
Coming mid-season. An entire new look-and-feel, with increased functionality.

Williams FW31
Coming in Season 4, 2010.

The new features and improvements listed above are just the tip of the iceberg for this build. Check out the complete build notes here for more information on these and to read about the rest of the build.

Need for Speed: Hot Pursuit - On Tour: New York

Hot Pursuit hits the road and stops in New York to show off the big chase!

Trailer showing the new Need For Speed being displayed in New York. Need for Speed Hot Pursuit brings the franchise back to its roots with intense cops vs. racer chases.

Loaded with action, this game will challenge you to become Seacrest County's top cop or most wanted racer. For the first time ever in a Need for Speed game, you'll be able to play a full career on either side of the law. This fall, whether you're a lead-foot speeder or a cop with a mean streak, make sure your aviators are spotless and your driving record is anything but.

Need for Speed: Hot Pursuit is scheduled for release on November 16th for the Xbox 360 and PlayStation 3.

Thursday, July 29, 2010

Need for Speed World goes live!

EA Games has launched their new online racing game Need for Speed World.

"Today, we are extremely excited to finally say that Need for Speed World is live and everyone can now download, install and play the game for free!  It's been a long time coming and the proverbial gates opened at 8:30 (PST) this morning..  We can't wait to see you all on the road, and in my case, in my rear view mirror.

If you're not quite sure how to play World then please take a few minutes to read through the Game Guide.  In it you'll find information on every aspect of the game including game controls, how to use Powerups, how to enter races and everything else you need to know about the game.

If you're ready to go, you can download the game from http://World.NeedforSpeed.com.  Once on the NFS World home page, simply click the "Download Now" button, install the game and launch it.  Although, please note that you will need an EA account to log in and play the game.

Please be aware that because we are expecting heavy traffic in the game and on World.NeedforSpeed.com we have disabled commenting on blog posts for 24 hours.  The purpose for disabling commenting is to ensure that World.NeedforSpeed.com remains stable and does not suffer long loading times.  If you would like to comment on a blog post please do so on the Need for Speed World forums."

www.needforspeed.com

iRacing.com - Intel GP Series Promotion

Here is your opportunity to compete on a global stage for your share of $23,000 , great prizes and world supremacy. This multi-tiered competition will decipher the best of several regions around the world to compete in the World Finals.

Round One: European Regional (July 27 - August 2)

This one-week racing series will determine the 10 best of Europe. These top competitors will then face off in a Regional Final race to determine who will represent their region of the world in the Extreme Masters Tournament World Final. Stay tuned for Dates and details for the North American and Asia/Australian Regionals coming soon! The series is open to all iRacing members!

Take advantage of this special price of just $5 and start your online racing career today!

For the activation use this link or enter “PR-INTELEMT” on the Subscription page. Offer valid for new accounts only.

Wednesday, July 28, 2010

iRacing.com - Intel GP Series

iRacing.com and Intel have partnered-up to create the inaugural Intel GP Series, a global online racing competition as part of the Intel Extreme Masters Tournament worldwide professional gaming competition.

The Intel GP Series consists of three one-week series on iRacing.com that will determine ten finalists from each of three regions (Europe, Americas/Canada and Asia/Australia). Each region will have their own Regional Finals that will determine the 10 participants in the World Finals. The top ten from all three Regional Finals combined will be invited to race in the World Finals in March of 2011. Total prize money in the Intel GP Series World Finals event is $23,000.

Round One of the Intel GP Series will take place during Week 13 (July 27-August 2) and will feature the European Region. Round One will consist of 20 lap races beginning at 15 minutes past the hour, every hour, in Star Mazdas at Mazda Raceway Laguna Seca, with three drop days factored into the scoring. Details for Rounds Two and Three will be announced shortly.

iRacing.com

F1 2010 - Extended Developer Diary Video No.4

In this exclusive extended community edition of our 4th Dev Video, the virtual recreation of motorsport's most advanced racing cars and challenging circuits comes under the spotlight in the latest F1 2010 developer diary.

The new video takes viewers behind the scenes at F1 2010 developers, Codemasters Birmingham, and shows how all of the cars and circuits from the exhilarating 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™ have been painstakingly recreated in the game.

To deliver fans the most authentic FORMULA ONE™ experience, CAD (Computer Aided Design) data and extensive reference photography has been used to accurately simulate the 19 circuits that will host the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP. Once tracks are created, former FORMULA ONE driver Anthony Davidson, who is working as Technical Consultant on F1 2010, gives his feedback from a driver's perspective about the look and feel of each circuit in-game.

"Driving the real world circuits enables me to give that impression to the guys creating the game," said Davidson. "There's all these details that only a driver would know about. For instance, turn eight in Spa; I know straight away any car I have ever driven there always understeers and it's knowing that kind of detail as a driver that you can get over into the game. The circuits feel really spot on."

The developer diary goes on to explain how the appearance and performance of each individual FORMULA ONE car is authentically recreated, so even slight differences in design between the teams, such as a variation in wheel-base, are reflected in the handling of the car on the track. This will ensure that no two teams in the game will deliver the same driving experience.

The video also details how Codemasters has captured the engine sounds of actual FORMULA ONE cars during test sessions to deliver the unmistakable, intoxicating roar of the world's most exciting sports cars.