Sunday, October 31, 2010

ARCA Sim Racing 2010 - Trailer

The Sim Factory has released a new trailer of their ARCA Sim Racing simulation showing cars and track for season 2010.

ARCA Sim Racing is a stock-car racing simulator developed by The Sim Factory LLC, a small American based computer software company devoted to the to the most accurate production of racing simulation software.

Recognized in press and by championship racing teams, this software is used by quite a number of drivers as a training tool to hone their skills and refine their abilities giving them a huge step up on the competition. The game simulates the 2008 & 2010 ARCA RE/MAX season.

Gran Turismo 5 - Red Bull X1 Prototype

One of the youngest drivers in Formula One racing, Sebastian Vettel, shakes down the X1 Prototype and takes it for a spin at Nürburgring GP race circuit in Polyphony Digital's Gran Turismo 5.

For more technical specifications of the X1 Prototype visit the official Gran Turismo 5 website. You will also find there new screenshots of the car.

Saturday, October 30, 2010

iRacing.com - Release Notes for 2010 Season 4

Grant Reeve has posted release notes for new 2010 Season 4:

Website:

Test Panel

- No longer reloads the entire page when changing car/track/config.

- Added links to car forum.

- Fixed night mode handling so it will load a night track when it should.


Race Panel

- Added car forum links.

- Added series schedule links.

- The session selection box will be hidden if the service isn't running.


Series Pulldowns

- Modified these throughout the site to separate road from oval and eligible from ineligible and active from inactive. This should make the pulldowns more usable as we're always adding more series to the list.


References Menu

- Added sporting code link.


Spectator Mode

- The number of drivers in a session should be correct now. It used to always show ‘0’.

- You will now be asked to select a car when spectating a multi-class session. This allows you drive that car on track in spectator mode.

- Additional filters have been added to the spectator page.


Online Status

- Changed various popups to include session information. An example is if your service isn't running you wouldn't see the details of what your friend is doing. This should be implemented better now.


Driving School

- Changed the driving school certificate button to redirect you to the awards page rather than launching the pdf.


References Menu

- Added sporting code link.


Identity Section

- Added a link from your name to your career stats page.


Hosted Sessions

- IE8 fixes to host a race functionality.

- Resized fixed setup dialog to make it more usable.


Updater

- Fixed progress handling so we will reload the page automatically after installing updates.


Member Profile

- A new “Driver Profile” section has been added to the Community widget on the Dashboard. With this widget members will be able to share info about themselves with other members. Members can upload a photo, input personal information, or write a bio about themselves.

Member Stats Overhaul

- The STATS -> Personal/Friend/Studied sections have been redesigned. The top of the page works similarly to the Driver Profile widget and displays driver profile information. The area below has been split into two tabs: Career and Awards. Career displays the standard career summary. The new Awards tab will serve as a location to collect/display certificates which drivers have earned for winning season racing competitions/completing the driving school/etc. It will also be the future home of a now-in-development iRacing Awards system where drivers will be able to work towards a variety of goals and track their progress towards achieving them. NOTE: Certificates will display retroactively if you have earned any in the past, but not immediately with the rollout of the build. We need to run a process later in the week to make this happen.

iRacing World

- iRacingWorld will soon be closed. Along with this build direct access to iRacingWorld through members.iracing.com has been disabled. In one month’s time the site will be turned off altogether. If you have files you would like to save off of iRacingWorld before its closure, it will remain accessible at the following link www.iracingworld.com.


Simulation:

General

- Fixed hack that let people change the driving camera while hitting the drive button.

- Patched bug that let a driver change his screen name.

- Added in hotkey to adjust driving view (VanishY) up and down to help make dash more visible. The default keypresses are shift-[ and shift-].

- Scenic camera focuses on center line instead of race line. May help keep the cameras out of the wall.


Spectating

- Can test drive a car on track while spectating a race, without being visible to the other drivers.


Sound

- Tweaked volume of sound sources to properly account for delay from sound travel time when stuff is moving. For example, incoming cars are quieter and outgoing cars are louder, and in a fast pack cars ahead will be louder and cars behind will be quieter.

- On-car cameras can now use a set of on-car engine sounds that are different from the in-car and out-of-car sounds. Only the Williams FW31 does this at this time.


Telemetry SDK

- Tire and Gauge data is now output in the telemetry SDK.

- The telemetry SDK was wrapped into a proper DLL and a demo application was written in C# to support it.


Chat

- Increased number of chat messages visible to 1024.

- If you are a driver, spectator chats can now be seen when exiting your car and you can chat with spectators via a new toggle button in the chat box.

- Improved coloring of chat messages to make spectator chats more obvious.

- Spectators can chat even when chat is disabled with the !nchat command.

- Removed spchat/nspchat commands.


Black Boxes / Pitting

- Cleaned up black box and pitting bugs that gave cars a full tank and fresh tires during a tow. And improved refueling controls.

- Enable black boxes during time trials and in qualifying.

- Fixed a bug that allowed cars to get pit service even when parked into the pit travel lanes.

- F4-F8 black boxes now remember which control you were adjusting. The HOME key will reset the currently selected control on one of these pages back to the top which is useful if you were using scripts to adjust these items.

- F2 Standings black box now shows other cars' results when in oval qualifying.

- All cars: F7 black box title should now be "In-pit Adjustments" and F8 title should be "In-car Adjustments"


Graphics

- The illumination model is greatly improved producing brighter brights and better contrast.

- Many of the track and car textures have been adjusted to more correct levels of relative brightness and color.

- Trees, walls, fences, and many trackside objects may now cast shadows very cheaply via the new advanced graphics option, "shadow maps". There are several related options to enable it (note that the settings are on both the graphics and replay options tabs, so you can set each mode differently):

1) First select either "shadows maps on everything", or "shadow maps on tracks/cars". The main difference is that "everything" adds a lot of the terrain to receiving shadows. If you have a fast system, pick "everything", if you have a slower system, pick only "track/cars" at first. Expect a 5% to 10% FPS drop, depending on your selection here (compared to no shadows).

2) For sure, try enabling the related "trackside objects" option. If you later have any new loading problems at larger tracks (and you have an AGP or older GPU), it may help to turn this off, as it requires a little more video memory. Most systems will be able to enable this, and it is worth it!

3) Enable the "Prefer shadow maps" option. This indicates that if you have both shadow maps and shadow volumes enabled, you would prefer that objects cast shadows using shadow maps. This is usually faster (and better in many cases). When checked, walls, and opaque portions of trackside objects will cast shadows via shadow maps rather than shadow volumes when both are enabled.

4) (optional) If you have a really (very) high end system and want shadows from cockpits and cars (or you want them in replays) then go ahead and enable shadow volumes in addition to the above. Currently the cockpits and cars can only cast shadows via shadow volumes. Enabling 2-pass will still be very expensive to enable, so you might want to reserve that for replay mode only. 1-pass shadow volumes are actually about 20% faster now, if you also have shadow maps enabled and preferred.

- A crowd detail option has been added to the advanced graphics options. Selecting "high" detail crowds adds a backside to the spectators at many tracks - useful for replays, but not so important when driving. "Low" is the same setting as in previous builds, the old front side only crowds. "None" is new option to turn off (or greatly reduce) crowds at many tracks during on-line events - useful if you suspect crowds cause a large drop in FPS for your system. Suggested setting is high detail for replays, and low detail (on none on lower end systems) for racing.

- The advanced graphics options for improving car texture appearance have been renamed, but work the same as before.

- Night lighting is now properly adjusted for sRGB gamma. Cars on track shouldn't get so dark in the dimmer spots - the illumination now appears more even.

- Enabled IZ3D to operate without causing a loading error 68. If anyone is currently using the IZ3D driver with a custom workaround (d3d9.dll) that we made for you please try it without the special d3d9.dll (rename it or copy it somewhere safe) and see if now works OK without the workaround.


Tracks

- Mosport and Indianapolis/Road now have gained time checkpoints to prevent cutting pit entrance to gain laptime.

- First couple of pit stalls at Brands Hatch tweaked so they don't aim right at that annoying solid rail.

- Martinsville checkpoints tweaked so not be able to sneakily get a fast lap time by driving the infield just so.


Cars

- In-car adjustable increment and decrement controls are able to be mapped to controller buttons in a new Options page In-Car tab. To make it easy to see which controls are available on a car, the controls that are on the currently loaded car are highlighted, while the unavailable controls are greyed out but still assignable.

- For cars that have it, a pit lane speed limiter is now available. The control is assignable, default is the key A, which toggles the pit lane speed limiter on or off. When getting into your car it is off by default.

- A tweak was made to the current tire model that improves tire damping characteristics. This is most noticable on cars that run very low tire pressures.

- All-aids shifting should be a little bit less of a time loss versus the lower/no shifting aids in all cars.

- Updated how the auto-parking-brake releases so the Jetta TDI doesn't sometimes get bound up trying to pull away from a standstill.

- The Riley DP updated with 2011 contingency decals.

- The Latemodel has slightly improved engine cooling.

- The Dallara now uses the Indy tires and aero package at Pocono, and now uses the road course aero package at Centripetal Circuit.

- The Pontiac Solstice has updated tires to the latest version of our tire model, similar to the Mustang and MX-5 tires.


ATT Williams FW31

- Introducing the 2009 AT&T Williams FW31.

- This is the first car for which we have written a setup guide, located within the Resources -> Reference Documents area of the website.

- 3 downforce trims are available.

- Front flap angle and rear wing wicker can be altered for aero balance adjustments.

- Front suspension has corner springs, anti-roll bar, and heave spring.

- Rear suspension has heave spring and anti-roll bar only.

- Vehicle has 6 dampers: 4 corner dampers, and 2 heave dampers.

- Brake pressure and dynamic brake bias are available to adjust.

- While in pit-box and in neutral dynamic brake balance is shown on display.

- Ballast is moveable.

- Front and rear inerter masses are adjustable.

- Spec out diff locking with ‘diff build.’

- In-car adjustments are brake bias, three diff settings, engine braking, engine power and throttle pedal response.

- Pit stop adjustments include front flap angle.


Mazda MX-5 Cup and Roadster

- Introducing the Mazda MX-5 Cup and Roadster. These cars are our new Rookie cars and can race together in the same series.

The cars are more than just mirror images of each other. The Cup car is left hand drive, and uses the 6-speed transmission available in the production car. The Roadster is based more closely on the Japanese-spec NR-A version, with it’s 5-speed transmission and slightly smaller tires.

This may seem like a mis-match, but it’s closer than you may think. With the different gearing, the Roadster loses a little bit in straight line acceleration, due to the bigger RPM drops between shifts, but partly makes up for it with a better top (5th) gear ratio compared to 6th in the Cup car. That’s not even mentioning the right hand weight bias that can prove beneficial on the predominantly clockwise-run road racing tracks. However, the Cup car does have a potentially higher top speed (in the draft) on the longer tracks.

- Gearing and setups are the big difference between the two. Gearsets are below:
         Cup   Roadster
1st:    3.82   3.136
2nd:   2.26   1.888
3rd:   1.64   1.330
4th:   1.18   1.000
5th:   1.00   0.814
6th:   0.79
Final Drive: 4.10

- Both cars are going to be fixed setup for Novice level races, so that takes a lot of the “tinkering” out of the equation. Advanced level events in both cars will allow standard adjustment of alignments (Caster, Camber and Toe) along with tire pressures. The Cup car will allow shock damping adjustments as well as limited ride height variation.

- Roadster has Bilstein (non-adjustable) dampers and stiffer springs than standard production, but not too stiff for daily use. (A good number of the racers that run the car at Tsukuba Raceway drive the cars to and from the track, and even commute in them.)

- Cup car has Sachs 2-way adjustable dampers (Bump and Rebound) and are quite similar to the Mustang shocks in their damping adjustment method. Bump is adjusted in “clicks” while rebound is modified by 45° “sweeps.”

- Tires are BFGoodrich G-Force R-1s on the Cup car. The Roadster is going to run the same tires on it, for consistency of performance between the two cars. The mandated tires for the NR-A car are a Bridgestone RE-11 tire, but they aren’t a DOT-R compound, so to minimize any competitive disadvantage it was decided to be consistent, even if not 100% correct in this particular case.

Friday, October 29, 2010

InsideSimRacing: Episode 86

InsideSimRacing.tv has released a new episode 86. In this episode they start by going back to the Eyefinity setup and show you a way to run triple screens without the need for a display port capable monitor or display port cable. After that, they have a new Top Simulation Cars of All Time - Dirt Factor for rFactor. After that they boot up the PS3 version of WRC 2010 and show you how to setup Fanatec wheels as well as the Logitechs and Thrustmaster F430. Shaun Cole also reviewed the Logitech F540 Wireless Headsets that are compatible with the PS3, XBox 360 and PC.

Thursday, October 28, 2010

Need for Speed: Hot Pursuit - Demo Explained Featurette

Learn the finer details of the cars and maps available in the Hot Pursuit demo.

Need for Speed: Hot Pursuit is scheduled for release on November 16th for the Xbox 360 and PlayStation 3.

iRacing.com - Grand Prix Promotion

iRacing.com is offering 3-Months Membership + F1 Williams FW31 + Silverstone + Zaandvort for only $35 or 12-Months Membership + F1 Williams FW31 + Silverstone + Zaandvort for only $75! That’s a savings of 50%! Also included in the membership:

* Unlimited head-to-head racing and open practice 24/7 in the world’s premier online sim racing service
* The all new Williams-Toyota FW31 racecar
* Silverstone Circuit race track (including 5 variations)
* Circuit Park Zandvoort race track (including 5 variations)
* 5 Cars and 8 tracks with 15 configurations modeled flawlessly after their real-world counterparts

For the activation of the 3-Months Membership use this link or enter “PR-GP3” on the Subscription page. For the activation of the 12-Months Membership use this link or enter “PR-GP” on the Subscription page.Offer valid for new accounts only. It expires 12/31/2010.

Wednesday, October 27, 2010

Need for Speed: Hot Pursuit - Gameplay videos

GameTrailers.com has released a new gameplay videos of the Need for Speed: Hot Pursuit from the Xbox360 demo version.

Loaded with action, this game will challenge you to become Seacrest County's top cop or most wanted racer. For the first time ever in a Need for Speed game, you'll be able to play a full career on either side of the law. This fall, whether you're a lead-foot speeder or a cop with a mean streak, make sure your aviators are spotless and your driving record is anything but.

Need for Speed: Hot Pursuit is scheduled for release on November 16th for the Xbox 360 and PlayStation 3.

Tuesday, October 26, 2010

Forza Motorsport 3 – Ultimate Collection Trailer

Turn 10 has released a new trailer showing the new cars for the Forza Motorsport 3.

The Forza 3 Ultimate Collection is the largest Forza entry yet: comprising 500 premium cars with fully modeled cockpits; each completely customizable via upgrades and through Forza’s groundbreaking in-game paint and decal system. Ultimate Collection will also feature all cars and tracks found in the previously released Forza 3 Add-on Packs including:
Motorsports Legends Pack
October Track Pack
Hot Holidays Pack
Autoweek Car Show Pack
Nürburgring Grand Prix Circuit Track pack
Jalopnik Car Pack
Road Track Car Pack
Exotic Car Pack
Summer Velocity Pack
World Class Car Pack

The Ultimate Collection will also include 10 new cars:

- Lancia 037 Stradale
- Jaguar D-Type
- Plymouth Cuda
- Audi R8 5.2 FSI Quattro
- Audi TT RS Coupe
- Audi R15 TDI
- Porsche 550A Spyder
- Lexus LFA
- Koenigsegg CCX
- Mercedes-Benz SLS AMG

Monday, October 25, 2010

netKar PRO - Interview with Stefano Casillo (Kunos)

Radical News has published an interview with Stefano Casillo, the producer of netKar PRO and Ferrari Virtual Academy simulation.

We are proud to bring you an interview with a legend in simulation developer. His name is Stefano Casillo, which might not ring a bell with all of you but to the true simracer this man is a genius! For others, the name KUNOS might rings some bells. Stefano is known for his excellent simulator Netkar which, was available free of charge in the early 2000s. Next, he developed netKar PRO with his enterprise and more recently many of you will know the title Ferrari Virtual Academy (FVA), which also shows the possibilities of his enterprise. We have been extremely fortunate to sit down with the maestro and find out a little more about the man behind the coder of arguably, the best single seater simracing experience currently out there.  Read more ...

Sunday, October 24, 2010

iRacing.com - Williams FW31 Final Teaser

iRacing.com has released the final teaser video for the soon to be released Williams FW 31. It will be on sale starting October 28th, 2010.

The Williams FW31 is a Formula One motor racing car designed and built by Williams F1. The AT&T Williams team used the FW31 to compete in the 2009 Formula One season. The car was unveiled on January 19, 2009 at the Autódromo Internacional do Algarve circuit and was first driven by the team's test driver Nico Hülkenberg.

Nitrous Undefeated - Debut Teaser

Game Mechanic Studios presents a new racing video game called Nitrous Undefeated. Release date or gaming platform is unknown yet. It looks like it will be a racing game in the Burnout tradition.

Saturday, October 23, 2010

GRAND-AM iRacing.com Online Sports Car Series

iRacing.com’s newest partnership with a professional race sanctioning body will debut in 2010 Season 4 with the GRAND-AM iRacing.com Online Sports Car Series.  The multi-class series featuring the Riley Mk XX Daytona Prototype and the production-based Ford Mustang FR500S will be sanctioned by GRAND-AM, the road-racing arm of NASCAR, and organized by iRacing.com. The announcement was made today jointly by Kevin Hindson, GRAND-AM Vice President of Marketing and Communications and Kevin Bobbitt, iRacing.com’s director of marketing.
Read more ...

With this annoucement iRacing.com is offering 3-Month Membership for only $12! That’s a savings of 60%! Also included in your 3-Month membership:

* Unlimited head-to-head racing and open practice 24/7 in the world’s premier online sim racing service
* 3 Cars and 8 tracks with 15 configurations modeled flawlessly after their real-world counterparts

For the activation use this link or enter “PR-GA12” on the Subscription page. Offer valid for new accounts only. It expires 10/31/2010.

Friday, October 22, 2010

Need for Speed: Hot Pursuit - Cop Interceptor Trailer

Criterion Games has released a new exclusive trailer for the Need for Speed: Hot Pursuit. The trailer is showing the fastest and the most expensive police cars in the world.

Loaded with action, this game will challenge you to become Seacrest County's top cop or most wanted racer. For the first time ever in a Need for Speed game, you'll be able to play a full career on either side of the law. This fall, whether you're a lead-foot speeder or a cop with a mean streak, make sure your aviators are spotless and your driving record is anything but.

Need for Speed: Hot Pursuit is scheduled for release on November 16th for the Xbox 360 and PlayStation 3.

Thursday, October 21, 2010

InsideSimRacing: Episode 85

InsideSimRacing.tv has released a new episode 85. In this episode Jessica talks with Dale Earnhardt Jr. about sim racing. How did he first get started, what kind of equipment does he use and more. She even talks with him about the differences between real life and sim racing. Then they take a trip to Boston to take part in the iRacing Open House. Shaun sits down and talks with several iRacers about their starts in sim racing and what it means to them.

Wednesday, October 20, 2010

SBK X - 200 MPH Trailer

Black Bean Games have released a new trailer from their racing game SBK X.

For the first time in the SBK gaming franchise, you will be able to challenge more than 90 real drivers on the official circuits, create and customize your own biker and race in the 3 different classes: Superbike, Supersport and Superstock 1000. Fun and realism through the Arcade and Simulation mode, with the chance to achieve goals in your career and enjoy a solid multiplayer game mode up to 16 players.

Tuesday, October 19, 2010

rFactor 2 - WIP Karting Track Screenshots

Image Space Incorporated has released a new WIP (work in progress) screenshots showing the Quebec karting track.

Scott Juliano from ISI has posted a new progress report about track development:

Well, it's been a couple weeks so I thought I'd drop in and give you all another update. We just completed the second pass on yet another track, so only one to go now. Of course, the last one is the mother of all tracks in rF2, so Luc and I will have our work cut out for us for the next two or three weeks. Anyway, I grabbed a couple quick screen grabs tonight of the track and sent them on to Tim, so perhaps he'll put those up tomorrow....

In other news, a new track license opportunity presented itself today. If we can work out the details and secure it the track will make a great addition to rF2. Licenses usually take a while to sort themselves out, so if we can't get it in time for the initial release, we can certainly include it in a post-release update as we did with Lienz and the IBM tracks for rF1. Either way, I've got my finger's crossed for this one...

Lastly, Gjon and I discussed today a new track for you dirt lovers out there. Gjon is very keen on getting proper dirt physics in for the initial release of rF2, and this could be the other track Luc and I build if we have time remaining before release. Again, if not, it will make a fine post-release addition. The new dynamic road features should fit very well with dirt racing assuming we get the controllability over it that we want in each track's .gdb file.

Monday, October 18, 2010

iRacing.com - Preview video Mazda MX-5 Cup and Roadster

iRacing.com has released a preview video of their upcoming racing cars Mazda MX-5 Cup and Mazda MX-5 Roadster which coming to iRacing.com in November 2010 and they will be free to all members.

The Mazda Roadster and MX-5 Cup may well be the world’s most popular grassroots racing car. From the SCCA Pro Racing’s Playboy MX-5 professional series, to club races from Lime Rock to Tsukuba and autocross meets in parking lots the world over, a weekend never goes by that the popular two-seater is not active in some form of motorsports competition.

netKar PRO - Preview video Formula KS2

Kunos Simulazioni have released a video showing the new car for their simulation netKar Pro called Formula KS2. You can see the Formula KS2 in action at race track Aosta in cockpit view.

Sunday, October 17, 2010

iRacing.com - Williams FW31 & Mazda Miata @ Watking Glen

YouTube user SimRacingDan has released 2 videos from the special event iRacing Open House showing practice laps with Formula 1 AT&T Williams FW31 and Mazda Miata MX-5.

The Williams FW31 is a Formula One motor racing car designed and built by Williams F1. The AT&T Williams team used the FW31 to compete in the 2009 Formula One season. The car was unveiled on January 19, 2009 at the Autódromo Internacional do Algarve circuit and was first driven by the team's test driver Nico Hülkenberg.

The Mazda Roadster and MX-5 Cup may well be the world’s most popular grassroots racing car. From the SCCA Pro Racing’s Playboy MX-5 professional series, to club races from Lime Rock to Tsukuba and autocross meets in parking lots the world over, a weekend never goes by that the popular two-seater is not active in some form of motorsports competition.


Ferrari Virtual Academy 2010 – Mugello

Ferrari has released a second track Mugello for their simulator Virtual Academy 2010. You can buy it for €9,90. Interested buyers who have missed out on the title’s initial release can purchase both Mugello and the base pack (Ferrari F10 and Fiorano) for €19,90. The final addon track for the simulation will be the Nürburgring and it will be released on November 11th.

Mugello Circuit is a race track in the Mugello region of Italy near Florence. Its length is 5.245 km. It has 15 turns and a long straight. Grand Prix motorcycle racing host an annual event here. Also, the Deutsche Tourenwagen Masters hold an annual event. The track is used for Formula One testing, mainly by Scuderia Ferrari.

Saturday, October 16, 2010

Crash Time 4: The Syndicate - Debut Trailer

Synetic has released the debut trailer of their upcoming racing game Crash Time 4: The Syndicate.

Based on the German TV series “Alarm für Cobra 11”, players slip into the roles of the TV series’ main characters, the highway cops Semir and Ben. The game sports more than 40 different vehicles ranging from standard street cars to over the top monster trucks. The real highlight of Crash Time 4 is its bolstered vehicle damage and crash system, which sends parts, debris and shredded metal in all directions.

Crash Time 4: The Syndicate is currently scheduled for release in 4th quarter 2011 for the PC and Xbox 360.

Gran Turismo 5 - Taiwan Press Event

Sony hosted a Gran Turismo 5 press event in Taiwan where a few more new details and trailer were released.

* You’ll be able to select clothing for your A-Spec driver

* The online portion of the game will be connected to “Global Servers”. While it is not entirely clear what this means, it likely indicates that different versions of the game (NTSC, PAL) will be compatible with one another. As you may recall, in GT5 Prologue, in online events you would only be matched with other players using your respective version, preventing US players from playing with those from Europe, and vice-versa.

* The Gran Turismo 5 “Racing Pack” will be sold in China as well as Japan, but the Chinese version also gets a unique GT-branded glass, humorously described by Google Translator as a “specimen collection cup”.

Friday, October 15, 2010

Gran Turismo 5 - Delayed until this holiday season

According to official PlayStation US Blog, the Gran Turismo 5 won't be released on 2nd November 2010.

We can confirm that Gran Turismo 5 will not be available this November 2nd, but the game’s release will be coming this holiday season.

We sincerely apologize to GT fans for the delay, however, creator Kazunori Yamauchi and the team at Polyphony Digital want to make certain they are creating the perfect racing experience, and we are confident that this ambitious game will exceed expectations when it launches.

We’ll have more information for you in the near future.

MotorStorm: Apocalypse - NYCC 10: Dynamic Track Walkthrough

Chaos ensues as the track falls apart mid-race in MotorStorm Apocalypse!

MotorStorm: Apocalypse is an upcoming 2011 racing video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. It is scheduled for release in Q1 2011.

Thursday, October 14, 2010

Test Drive Unlimited 2 - Ferrari Trailer

Atari has released a new trailer from their upcoming racing game - Test Drive Unlimited 2. The new trailer is showing Ferrari cars racing each other across the game’s 2 locations - Hawaii and Ibiza.

Test Drive Unlimited 2 is set on the island of Ibiza. The developers at Eden Studios used actual topographic information to design the environment and recreated a number of the island's towns in detail. All the road networks are designed to be as true to life as possible, so players will feel like they're really racing on Ibiza itself. The island has a full day/night cycle (and weather effects!) which spans approximately two hours, so players will be driving their cars of choice through rainy nights and brilliant sunsets.

Test Drive Unlimited 2 is scheduled for release in early 2011 for the PC, Xbox 360 and PlayStation 3.

Wednesday, October 13, 2010

Need for Speed: Hot Pursuit - Autolog Explained Featurette

Find out how Autolog panders to your every need in Hot Pursuit!

This November, Need for Speed Hot Pursuit launches you into a new open-world landscape behind the wheel of the world's fastest and most beautiful cars. From Criterion, the award-winning studio behind the Burnout series, Hot Pursuit will redefine racing games for a whole new generation.

You'll experience stunning speeds, takedowns, and getaways as you battle your friends in the most connected Need for Speed game ever. Through Need for Speed Autolog and its innovative approach to connected social competition, your Hot Pursuit experience will extend beyond the console onto the web, social media, and mobile, constantly driving your gameplay in new and unique directions.

Need for Speed: Hot Pursuit is scheduled for release on November 16th for the Xbox 360 and PlayStation 3.

Split/Second - Survival at the Rock DLC Trailer

A new track and game mode become available for Split/Second via downloadable content. Survival at the Rock is available for download right now on Xbox Live and PSN for 400 MS Points and $4.99.

In Split/Second, players take part in a fictional reality TV programme where participants race for money and glory. Throughout a race, players can build up their "powerplay" meter by performing stunts such as jumps and precision driving such as passing very close to objects and drifting. As the player builds up their meter, special events can be triggered which create obstacles for other players, create shortcuts or alter the race course entirely. These triggers are also activated by the player's AI opponents.

Tuesday, October 12, 2010

InsideSimRacing: Episode 84

InsideSimRacing.tv has released a new episode 84. In this episode they check out the PC version of WRC 2010 by Milestone and Blackbean. They will also show you how to set up a Logitech G27 or  another Logitech wheel with WRC.

Monday, October 11, 2010

iRacing.com - Buy 1 Get 2 Free Promotion

iRacing.com is offering 3-Month Membership for only $12! That’s a savings of 60%! Also included in your 3-Month membership:

* Unlimited head-to-head racing and open practice 24/7 in the world’s premier online sim racing service
* 3 Cars and 8 tracks with 15 configurations modeled flawlessly after their real-world counterparts
* Race against drivers from around the globe in three officially sanctioned series (even more as your license improves)
* Both Oval and Road rookie racing licenses
* The ability to create custom race leagues and/or private race sessions for you and your friends
* Our all new interactive iRacing video driving school to help you grow as an iRacer

For the activation use this link or enter “PR-2FREE” on the Subscription page. Offer valid for new accounts only. It expires 10/31/2010.

Sunday, October 10, 2010

iRacing TV - Episode 4

iRacing TV Episode 4 is available for you to watch here: www.iracingtv.com

This episode features a preview of the FW31 and Mazda MX5. It includes recaps of the NASCAR iRacing Series World Championship, iRacing Drivers World Cup Road Racing, BrickYard 400 and other races. Also features a new segment called "How To".

Saturday, October 9, 2010

WRC FIA World Rally Championship - Launch Trailer

Black Bean Games has released the launch trailer of their World Rally Championship game.

The release date for the official World Rally Championship game is scheduled to be available starting October 8th. The game will feature all 13 rally events from the 2010 schedule and cars from the WRC, Junior WRC and the Production WRC class.

Friday, October 8, 2010

nail'd - Environment Trailer

Techland has released a new trailer from the nail'd showing all four environments.

nail'd is an upcoming off-road arcade racing game currently under development by Techland. The game focuses on ATV and dirtbike racing, with an emphasis on speed and tricks.

nail'd is scheduled for release on November 15, 2010 for the Xbox 360 and the PlayStation 3.

Thursday, October 7, 2010

rFactor 2 – New preview screenshots

Image Space Incorporated has released 4 new preview screenshots in high resolution from their rFactor 2 simulation. First 2 screenshots are showing the Sepang International Circuit. Other screenshots show the Formula Renault 3.5 cars and GT cars such as the Panoz Esperante or Chevrolet Corvette C6.R.

rFactor 2 will bring various improvements to the simulation such as weather, driver animations and better graphics.


F1 2010 - Codemasters vs Real F1 at Monza

YouTube user F1RacerRR has posted a video comparing gameplay footage from F1 2010 with real footage from the Monza Grand Prix circuit.

Wednesday, October 6, 2010

rFactor 2 – ISI Forums

Image Space Incorporated, creators of rFactor and rFactor 2 simulations, have launched an official forum. You can talk there about ISI games or you can ask questions about upcoming games.

Click here to visit ISI Forums.

Tim Wheatley (forum administrator) has already posted a lot of development news about rFactor 2. Click here to read them.

Tuesday, October 5, 2010

Need for Speed: Hot Pursuit - Uncovered Trailer

Tear across the country on the run from the law! Hot Pursuit's features set the tone for dramatic moments in this trailer.

Loaded with action, this game will challenge you to become Seacrest County's top cop or most wanted racer. For the first time ever in a Need for Speed game, you'll be able to play a full career on either side of the law. This fall, whether you're a lead-foot speeder or a cop with a mean streak, make sure your aviators are spotless and your driving record is anything but.

Need for Speed: Hot Pursuit is scheduled for release on November 16th for the Xbox 360 and PlayStation 3.

iRacing.com - Dover International Speedway

iRacing.com has released Dover International Speedway (the "Monster Mile")for their online racing simulation. It is available for $14.95 on member's website.

Dover International Speedway is a NASCAR-sanctioned 1 mile (1.6 km) race track located in Dover, Delaware. One of only two NASCAR Sprint Cup tracks with concrete pavement, it is a beast of a race track. Its 24° banked turns and 9° banked straightaways take no prisoners.

Monday, October 4, 2010

NASCAR 2011 The Game – Launch trailer

Eutechnyx has released a launch trailer of their upcoming NASCAR 2011 The Game.

NASCAR 2011 claims to feature "the most detailed damage and collision effects ever produced in a officially licensed racing game". It will also have an online component as well as a career mode which will enable you to play as yourself or any other real-life NASCAR driver. It will include the 2010 & 2011 NASCAR Sprint Cup seasons and it will feature 22 different tracks to race on.

NASCAR 2011 The Game, will be released for the Nintendo Wii, XBox 360 and Playstation 3 in February 2011.

You can find more info at the official website NASCAR, The Game 2011.

Sunday, October 3, 2010

InsideSimRacing: Episode 83 - F1 2010 Review

InsideSimRacing.tv has released a new episode 83. In this episode they check out the PS3 version of F1 2010 by Codemasters. They test it with 7 different wheels and they also tell how to set them up in game. They show you how to set up a buttkicker if you are using an HDMI cable for your video/audio and they also show us what "Living the Life" is all about in the F1 2010 career mode.

Saturday, October 2, 2010

rFactor 2 - Rain effects progress

Image Space Incorporated has released a new WIP screenshot from rFactor 2 showing us the progress of the rain effects in cockpit of the Nissan GT-R.

They also started Question & Answer session at their Facebook and Twitter webpage.

rFactor 2 will bring various improvements to the simulation such as weather, driver animations and better graphics.

iRacing.com - NiWCS Final Round Teaser

Tune in on iRacing.com for the final round of the NISWC on October 5.

Friday, October 1, 2010

F1 2010 - Review by GameTrailers.com

GameTrailers.com has released a video review of the racing game F1 2010 developed by Codemasters.

F1 2010 is the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP and will include all of the official teams, drivers and circuits featuring in the sport’s most exciting season to date. F1 2010 features a range of game modes, from quick-fire races and time trials to full GRAND PRIX weekends and an extensive career mode. Players will experience the thrill of racing motorsport’s most advanced cars at the world’s finest circuits, including, for the first time in a videogame, high-definition recreations of Singapore’s stunning night race and the dramatic Yas Marina circuit in Abu Dhabi.